Introduction

Welcome to the official excerpts site for the upcoming book:

jMonkeyEngine 3 Beginners Guide

This website serves to present a comprehensive sampling of the first ever published book for jMonkeyEngine 3.

Who is this book for?

The book is aimed at intermediate Java programmers looking to learn more about 3D game development.

There are plenty of good reasons to buy this book:

  • By purchasing this book, you are directly supporting the open source jMonkeyEngine project. If writing professional guides for jMonkeyEngine becomes a viable commercial venture, we’ll get more high quality guides, covering a wider range of topics.
  • Even if you are an advanced jMonkeyEngine developer already, this book could serve as an excellent learning resource to help you tutor a friend or family member! Or on the other hand, it could be your excuse not to help them.
  • It’s history in the making! When Video Game Awards are doing a “Cribs” bit in your mansion, your book shelf will look very naked without this 1st edition copy. “What’s that?” they’ll ask, and you’ll reply “that, lesser one, is the first ever published book for jMonkeyEngine, the game engine that brought me money and fame beyond my wildest imaginations”.

Who made this book possible?

This book was authored by Ruth Kusterer, core member and lead document writer in the jMonkeyEngine team. The book is published by Packt Publishing.

Please see the credits page (wip) for a complete list of contributors involved in the making of this book.